Hi, I created the account just to tell you... don't think that your work is being and vain, a lot of people are cheering and following your efforts, when I saw your demo I was delighted, because at the time we only had that Chinese nut version, but even soit was fun seeing your imagining what it would be like if you released in those mid..so please continue as i have other people admiring your work.
Do not pay attention to criticism, because they will always exist, people who only know how to put the work of others down... there are more people cheering than people denying, know that.
não desista desse jogo, pensa bem nisso, esse jogo é incrivel, como pode pensar que não tem interesse? falta apenas mais divulgaçao, vc só fez apenas um video para seu canal e não falou nada nem postou novidades
Please, for the love of god, don't abandon this. I became a Patreon just because of it. Seeing this made me fantasize of what it would have meant for my 14 year old self, addicted to SF2 but only having my bootleg Famicom, if your game had come into my life back then.
If there's any motivation left in you, please make this happen.
I share your vision, that's why I started this project. It's a shame there are only a few of us out there. Anyway, I'll try to save some time next year to work on it.
Parisoft could you upload an update? It does not matter if you do not have something very interesting, at least I would like to see what changes the game is having, even if you are not right, it is understandable, after all you are the creator of this Enough to bring us one of the best fighting games for nes, and if you don't have anything interesting, it's just an excuse why you want to keep the surprise, could you make it clear to me that you do it to make it a surprise?
Congratulations on your great work, you have talent, currently the crowd uses retroarch and it is important that your game is functional in fceumm core, we hope you can fix the problem with the screen to choose characters as it is the only problem visible in picodrive, I have many games with MMC5 mapping and all work perfectly, I noticed some little problems in the demo, first of all the difficulty to execute a hadouken, delayed effect when the machine prevents the execution of a coup and then it is executed alone as it was memorized, the machine does not show Ryu's headband before and after the fight, it takes a long time to react after defending an attack, these are the main problems to be fixed, even so the demo is amazing congratulations again, if you really want to finish the game I'll help with some donation soon, we await a new demo with some improvement if possible.
this is without a doubt the true SF2 experience on the NES !!! It is simply excellent in the visual and sound section, I went crazy when I realized that I could do combos !!
The only problem that I found is in the commands of the special movements, in some cases if they are interrupted in their exit, when the character recovers, he does the same movement again, the same if they are marked when you are in the recovery animation of a fall, it seemed that he saved the command to execute it when the character is active to make the move.
the hitbox of the hadouken could also be reduced a bit?
its slow version is quite difficult to jump and is a perfect meaty if you get thrown on the ground haha
Even with these minimal problems, the control responds very well and I really feel that I am playing SF2, the level of detail it has by having all the rules of the game as the original surprises me a lot
Depois da criação de ultimate mortal Kombat 3 com fatalites e hits, agora aparece esse jogo extraordinário do street fighter 2, parabéns aos desenvolvedores estou ansioso para jogar o game completo.
Every game cicle we can see how the love of some programmers bring the best,this is brutally perfect even the sound,(famicom everything Has) famimcom tudo tem
This demo is amazing. Controls like the SNES version of World Warrior. Only flaw I noticed in the demo is your inputs will come out long after you made them. Leading to moves you didn't intend to do. Other than that the graphics, sound, speed and smoothness of play couldn't get much better on a NES game!
This is simply fantastic! Now I'm starting to wonder how a proper Mortal Kombat 1 port would look like as there were quite a few MK bootlegs for Famiclones...
Hello, first I want to congratulate you for this great work, I comment that I participated in hack SFIII.nes and I would like to share with you a very useful application when reducing the colors of an image, only I can not publish it freely, do you have any way where I can send it to you?
It must be admitted that there are many flaws in SF II bootleg version. If the author continue this project, it will be the best SF II nes version beyond doubt.
Amazing demo! I wish I could play with more characters, as I wanted to see the graphics of all. In the selection screen, Chun-Li and Sagat's faces are just amazing, considering the limit of colors. Great work - Iuri Fiedoruk.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hi, I created the account just to tell you... don't think that your work is being and vain, a lot of people are cheering and following your efforts, when I saw your demo I was delighted, because at the time we only had that Chinese nut version, but even so it was fun seeing your imagining what it would be like if you released in those mid..so please continue as i have other people admiring your work.
i'll do my best to continue this
Do not pay attention to criticism, because they will always exist, people who only know how to put the work of others down... there are more people cheering than people denying, know that.
não desista desse jogo, pensa bem nisso, esse jogo é incrivel, como pode pensar que não tem interesse? falta apenas mais divulgaçao, vc só fez apenas um video para seu canal e não falou nada nem postou novidades
Please, for the love of god, don't abandon this. I became a Patreon just because of it. Seeing this made me fantasize of what it would have meant for my 14 year old self, addicted to SF2 but only having my bootleg Famicom, if your game had come into my life back then.
If there's any motivation left in you, please make this happen.
I'm begging.
I share your vision, that's why I started this project. It's a shame there are only a few of us out there. Anyway, I'll try to save some time next year to work on it.
Parisoft could you upload an update? It does not matter if you do not have something very interesting, at least I would like to see what changes the game is having, even if you are not right, it is understandable, after all you are the creator of this Enough to bring us one of the best fighting games for nes, and if you don't have anything interesting, it's just an excuse why you want to keep the surprise, could you make it clear to me that you do it to make it a surprise?
Hi Parisoft ! Any news of your project ?
Hi! As it didn't got much interest I decided to spend my time in others projects. So it's currently on hold.
Ok, Parisoft. Count with us to publish some other amazing demo. NES & SNES CONNECTION want to support you in this way. Best regards.
Congratulations on your great work, you have talent, currently the crowd uses retroarch and it is important that your game is functional in fceumm core, we hope you can fix the problem with the screen to choose characters as it is the only problem visible in picodrive, I have many games with MMC5 mapping and all work perfectly, I noticed some little problems in the demo, first of all the difficulty to execute a hadouken, delayed effect when the machine prevents the execution of a coup and then it is executed alone as it was memorized, the machine does not show Ryu's headband before and after the fight, it takes a long time to react after defending an attack, these are the main problems to be fixed, even so the demo is amazing congratulations again, if you really want to finish the game I'll help with some donation soon, we await a new demo with some improvement if possible.
this is without a doubt the true SF2 experience on the NES !!! It is simply excellent in the visual and sound section, I went crazy when I realized that I could do combos !!
The only problem that I found is in the commands of the special movements, in some cases if they are interrupted in their exit, when the character recovers, he does the same movement again, the same if they are marked when you are in the recovery animation of a fall, it seemed that he saved the command to execute it when the character is active to make the move.
the hitbox of the hadouken could also be reduced a bit?
its slow version is quite difficult to jump and is a perfect meaty if you get thrown on the ground haha
Even with these minimal problems, the control responds very well and I really feel that I am playing SF2, the level of detail it has by having all the rules of the game as the original surprises me a lot
Congratulations in advance Parisoft. We honor you publishing your great version.Thanks.
すごい
Depois da criação de ultimate mortal Kombat 3 com fatalites e hits, agora aparece esse jogo extraordinário do street fighter 2, parabéns aos desenvolvedores estou ansioso para jogar o game completo.
Que pasada, de 10
Every game cicle we can see how the love of some programmers bring the best,this is brutally perfect even the sound,(famicom everything Has) famimcom tudo tem
This demo is amazing. Controls like the SNES version of World Warrior. Only flaw I noticed in the demo is your inputs will come out long after you made them. Leading to moves you didn't intend to do. Other than that the graphics, sound, speed and smoothness of play couldn't get much better on a NES game!
This is simply fantastic! Now I'm starting to wonder how a proper Mortal Kombat 1 port would look like as there were quite a few MK bootlegs for Famiclones...
Awesome work! Nice visuals and impressive sound.
Hello, first I want to congratulate you for this great work, I comment that I participated in hack SFIII.nes and I would like to share with you a very useful application when reducing the colors of an image, only I can not publish it freely, do you have any way where I can send it to you?
Done!
Your art is beyond my imagination! What's more, if you use 2MB MMC5 mapper, you may add all 12 characters to game.
This is some really dang impressive stuff, mate.
The difficulty seems to be rather punishing though. I had trouble getting any hits in on my opponent.
I can't wait to see more of this project though.
It must be admitted that there are many flaws in SF II bootleg version. If the author continue this project, it will be the best SF II nes version beyond doubt.
Amazing demo! I wish I could play with more characters, as I wanted to see the graphics of all. In the selection screen, Chun-Li and Sagat's faces are just amazing, considering the limit of colors. Great work - Iuri Fiedoruk.